![]() ![]() It's about getting the most you can out of the spaces available. This is Marketing 101-when the consumer sees your product, it should provoke the instinctive response "I must have that", not "why would I spend money on that when I already have "Īt its very core, FoE is a game of efficiency. So a new building that is far less efficient than existing options is not profitable for Inno since players won't spend money to get it (assuming they do the math on them and don't just jump on the because they look cool). Which is sad because I really like the train idea!Īt its very core, FoE is a game of efficiency. Frankly, their best use at this point is to run them through the Antiquities Dealer to get coins/gems to acquire the better options. They make your city worse compared to other options. So there's no real point in putting the Dining and Freight Cars in. Likewise, if you put 3 Freight Cars you get 15 goods from that 6x3 area, but if you put 3 Sleigh Builders there instead you get 45. ![]() However, if you use the same 6x3 area for 2 Checkmate Squares/Botanical Rotundas, you get 20% boost out of the same 18 squares (assuming SA:M player). For example, if you attach 3 Dining Cars to your train, you do increase your attack percentage by 12%. However, you are getting less out of the spaces being used than if you filled them with already-existing options. You are not getting less from the Train, you are indeed getting more. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |